⚜ Battle: Overdrive
Thunder crush, lightning smashLulu has one Overdrive and it's called Fury. The right control stick must be rotated round and round until the timer runs out. Highest I've gotten it to is 9. How it works is that you pick one of Lulu's spells then rotate the stick and then that spell gets cast however many times you mangaged to rotate the stick. So if you rotated the stick 9 times, it would cast your spell 9 times. Not too complicated...unless your right hand is broken. Also Fury only works with Black Magic.
There is something called Overdrive Modes. Which means the Overdrive bar fills up at whatever you have it set too. Not that the overdrive changes or anything. If it's set to Healer then the bar will only move if you are healing. There is a list below of what modes there are. Use what you think is best for your characters. (And thank you wiki for the extra info.)
Mode | Turns to Learn | Obtaining |
Stoic | Default | By taking damage from an enemy |
Warrior | 300 | By damaging an enemy (does not apply to offensive items or Overdrive attack) |
Healer | 170 | By healing an ally using cure abilities or cure items (does not apply if the character is healing herself/himself) |
Comrade | 100 | When an ally (or both) takes damage by an enemy |
Slayer | 130 | By the character killing an enemy |
Victor | 200 | By winning a battle while being an active, front line fighter |
Tactician | 130 | By inflicting the enemy with any negative status ailment |
Hero | 70 | By defeating an enemy with high HP |
Ally | 480 | By the character getting a turn |
Daredevil | 150 | By a character getting a turn while in HP Critical status (HP being yellow) |
Loner | 45 | By getting a turn while being the only one able to battle (ex. two other allies are either Petrified, KO'd, Escaped or Blown Away) |
Coward | 980 | By running away individually (escaping) from battle. Not using "Flee" |
Dancer | 300 | By evading an enemy attack |
Rook | 120 | By reducing or otherwise nullifying an enemies attack (ex. through the use of NulBlaze, NulShock, NulTide, NulFrost, Reflect, Shell and Protect) |
Victim | 110 | By the enemy inflicting Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse on the character |
Sufferer | 130 | By the character getting a turn while inflicted by Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie or Confuse |
Avenger | 150 | By an enemy KO'ing an ally |